Blade ward 5e wikidot. Death Ward. Source: Player's Handbook. 4th-level abjurat...

Blade Ward. Abjuration cantrip. Casting Time: 1 action. Range: Sel

Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Blade Ward. level 0 - abjuration. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Blade Ward. DnD 5e Spell. The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon ...Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have …Gravity Fissure. Source: Explorer's Guide to Wildemount. 6th-level evocation (dunamancy:graviturgy) You manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a Constitution saving throw, taking 8d8 force damage on a failed save, or half as much damage ...Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.When you use Blade promo code BRIANF& F you and TPG will each earn $50 in Blade credits. Note as of 5pm ET on 3/27: When using credits for a Blade Contin... When you use Blade ...6th Level. • Bones of the Earth. • Conjure Fey. • Druid Grove. • Find the Path. • Heal. • Heroes' Feast. • Investiture of Flame. • Investiture of Ice.The defining feature of the Eldritch Knight subclass, however, is its ability to cast spells from the wizard spell list. The Spellcasting feature means choosing three wizard cantrips and three 1st-level wizard spells at 3rd level and slowly growing that selection as your character improves. Eldritch Knights focus on spells that enhance their ...Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Grimoire. A searchable D&D 5e spell list.How to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard.Blade Ward. Spells. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing …This question is about the Montgomery Ward Credit Account @cdigiovanni20 • 03/17/23 This answer was first published on 12/17/20 and it was last updated on 03/17/23.For the most cur...Message. Source: Player's Handbook. Transmutation cantrip. Casting Time: 1 action. Range: 120 feet. Components: V, S, M (a short piece of copper wire) Duration: 1 round. You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.Learned By: Bard, Sorcerer, Warlock, Wizard. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.The DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.Mass Blade Ward. 2nd-level abjuration. You make a protective gesture toward your allies. Choose three creatures that you can see within range. Until the end of your next turn, the targets have resistance against bludgeoning, piercing, and slashing damage from weapon attacks. If a target moves farther than 30 feet from you, the effect ends for ...Components: V, S. Duration: 8 hours. You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it ...An earth genasi's skin can be the colors of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.Remember that time when one of the players used a spell that creates a persistent magical effect, and all you could do is some scribbles in its spot? Maybe you are streaming your …Range: 120 feet. Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.Warlock: The Undead. You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass.Earth Tremor. Source: Xanathar's Guide to Everything/Elemental Evil Player's Companion. 1st-level evocation. You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.Glyph of Warding - DND 5th Edition. Source: Player's Handbook. 3rd-level abjuration. Casting Time: 1 hour. Range: Touch. Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered.Cleric. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until …Dominate Person. Source: Player's Handbook. 5th-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 1 minute. You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete sorcerer list, see Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Duration: 24 hours. You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.Damage/Effect: Resistance to Bludgeoning, slashing, and piercing. Attack/Save: None. Components: V, S, Ritual/Concentration: N/A. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Spell Slots. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Charm ...Sorcerer: Shadow. Your innate magic comes from the Shadowfell. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed in some fundamental manner. The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it ...Elemental Weapon. Source: Player's Handbook. 3rd-level transmutation. A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At Higher Levels.The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and ...Shatterspike. Source: Tales from the Yawning Portal. Weapon (longsword), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from ...Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level.Proficiency. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving ...The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and ...Expeditious Retreat. Source: Player's Handbook. 1st-level transmutation. Casting Time: 1 bonus action. Range: Self. Components: V, S. Duration: Concentration, up to 10 minutes. This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the ...Absorb Elements. Source: Xanathar's Guide to Everything. 1st-level abjuration. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Range: Self. Components: S. Duration: 1 round. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack.3rd-level conjuration. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one.From Player's Handbook, page 218. Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Classes: Bard, Sorcerer, Warlock, Wizard Subclasses: Cleric (Arcana Domain ...The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. Spell Lists. Bard, Sorcerer, Warlock, Wizard.Bard, Sorcerer, Warlock, Wizard - Cantrip Level Spell. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. My Comments: Sure, it’s a cantrip so you can’t expect much, but still, I can’t say I’m ...Blade Barrier. You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick.War Magic is a feature for the Eldritch Knight archetype of fighters when they reach 7 th level. When an Eldritch Knight with War Magic casts a cantrip, including Blade Ward, he or she gets one attack as a bonus action. An Eldritch Knight with War Magic is going to have the multi-attack ability.Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Cleric: Grave Domain. Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court ...Abjuration cantrip. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. Spell List: Bard, Sorcerer, Warlock, Wizard. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Mar 16, 2020 · Blade Ward has one specific use – to protect your squishy character from taking any bludgeoning, piercing, and slashing damage. That means you should use it right as you are at the cusp of dying in the middle of melee combat. And even then, you might not be safe! But when you have a situation spell, you need to keep that specific situation in ...How to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard.Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Mind Blank. Source: Player's Handbook. 8th-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: 24 hours. Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.Proficiency. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving ...The DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.Blade Ward reduces the average damage to 3 (6 divided by 2). So after ten attacks, you'll have taken 12 out of a possible 30 damage. Using the Dodge action imposes disadvantage on the attack rolls. Now they need to roll 12+ twice for each attack to hit, which means their to-hit chance is (4/10 x 4/10 = 16/100) 16%.Duration: Instantaneous. You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. At Higher Levels.Guards and Wards. Source: Player's Handbook. 6th-level abjuration. You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by ...A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a ...The voice of this blade is actually the Demon Prince of Indulgence, speaking from his Abyssal prison. If the sword's attuned wielder disobeys the urges of the weapon for an extended period of time, Graz'tchar can attempt to control the wielder, who must succeed on a DC 17 Charisma saving throw or become charmed by the sword for 24 hours.If your human character has the Mark of Sentinel, the following traits replace the human's Ability Score Increase trait found in the Player's Handbook. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Sentinel's Intuition. Whenever you make an Wisdom (Insight) or a Wisdom (Perception) check ...How to learn. Classes: Class Level 1: Bard , Cleric , Sorcerer , Warlock , and Wizard. Class Level 3: Eldritch Knight Fighter , and Arcane Trickster Rogue. Races: Character level 1: High Elf, and High Half-Elf. ( Character level is the sum of all class levels for a multi-classed character.) Feats: Magic Initiate: Bard.Sorcerer Spell List. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Ravenous Void. Source: Explorer's Guide to Wildemount. 9th-level evocation (dunamancy:graviturgy) Casting Time: 1 action. Range: 1,000 feet. Components: V, S, M (a small, nine-pointed star made of iron) Duration: Concentration, up to 1 minute. You create a 20-foot-radius sphere of destructive gravitation force centered on a point you can see ...How long do windshield wiper blades last? Visit HowStuffWorks to learn how long windshield wiper blades last. Advertisement Windshield wiper blades don't get the respect they deser...Components: V, S, M (a withered vine twisted into a loop) Duration: Instantaneous. You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one.This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to ...Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature ...A complete guide to DnD 5e Wizard spells, including expert-written advice on how to pick and use the best spells available to the Wizard. ... Blade Ward PHB: Similar in function to taking the Dodge action, but since your AC may be terrible this may be more reliable. That doesn't make this necessary, but it's an option.Mirror Image. Source: Player's Handbook. 2nd-level illusion. Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.The voice of this blade is actually the Demon Prince of Indulgence, speaking from his Abyssal prison. If the sword's attuned wielder disobeys the urges of the weapon for an extended period of time, Graz'tchar can attempt to control the wielder, who must succeed on a DC 17 Charisma saving throw or become charmed by the sword for 24 hours.Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. For the wizard spell list without optional spells, see Core Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. attuned dmg rare weapon.Fighter: Rune Knight. Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a ...Source: Player's Handbook. 2nd-level abjuration. Casting Time: 1 action Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.Source: Player's Handbook. 4th-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of phosphorus) Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...Ranger: Drakewarden. Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing ...Discover the power and variety of magic weapons in DND 5th Edition, from swords to firearms, and their properties and sources.Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiChoose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.The Spheres rules are very flexible and allow players to build to an idea, rather than a specific class. Spheres of Power is the original system and focused on a range of magical abilities. Content in this system uses blue links. Spheres of Might is the second system and focuses mainly on non-magical combat and some use of skills.Casting Time: 1 action. Range: 500 feet. Components: V, S. Duration: Concentration, up to 10 minutes. You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens ...Blade Ward. Spells. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Blade Ward. Compendium - Sources->Player's Handbook.. Maneuvering Attack. When you hit a creature with a weapon attack, This cleric spell list includes optional spells available from Ta Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 Action: 60 Feet: Instantaneous: V, S: Blade Ward: Abjuration: 1 Action: Self: 1 ... Sorcerer Spell List. This sorcerer spell list i Blood Thirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target, using either Strength or Dexterity for your attack roll. If you hit, you deal 1 piercing damage and 1d6 necrotic damage.Kiss of Mephistopheles. Source: Unearthed Arcana 40 - Revised Class Options. Prerequisite: 5th level, eldritch blast cantrip. When you hit a creature with your eldritch blast, you can cast fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with eldritch blast. 1 round. Components. V. S. Class. Bard. Sorcerer. Warlo...

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