Pf2e grapple. As it says later on in the definition of attack roll "Striki...

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Grapple [one-action] Attack Source Core Rulebook pg. 242 4.0 Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more …If you’re in the business of tree removal or forestry services, having the right equipment is crucial to your success. One essential piece of machinery that can greatly enhance you...Critical Hits. Source Core Rulebook pg. 278 4.0. When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit). If you critically succeed at a Strike, your attack deals double damage. Other attacks ...Kicks, bites, tail slaps, claws, etc. As a result, Animal Instinct Barbarian is entirely around unarmed. It allows you to add the item bonus to the trip check. So if you had a +1 handwraps, you'd get +1 item bonus to your Trip action. You add item bonuses to trip attempts with Trip.Leshy Ancestry Traits. Hit Points: 8+ is average and you get a Constitution increase on top of that. Size: Small. Medium and small size have few functional differences in Pathfinder 2e. Speed: 25 feet is standard. Ability Boosts: Constitution and Wisdom is a perfect basis for a huge number of builds.I made a reach/trip build that acts as the ultimate zoning character. Reach weapon with lunge and eventually lunging stance increases your melee range to 15 feet (the latter particularly great for AoOs; take combat reflexes for more reactive attacks). Knockdown followed by Advantageous Assault for tripping foes.Grapple means you can grapple with the weapon. But you can do that with unarmed anyways so the second part is the more onteresting one. You can use bonuses to your unarmed strike for your grapple. So should you have handwraps that give you +1 to attacks you also gain that for grapple. Its weird that normal unarmed attacks dont have the …It has the thrown and grapple traits. Grapple states: You can use this weapon to Grapple with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple ...Wild Shape is complicated. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. This guide will briefly explain how polymorph spells work in general, then will delve ...Grapple Legacy Content Source Core Rulebook pg. 283 4.0 You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple ...Recovery Checks. SourceCore Rulebook pg. 459 4.0 When you're dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.Critical Success Your dying value is reduced by 2 ...Legacy Content. Archetype Dedication SourceAdvanced Player's Guide pg. 182 2.0 Archetype Martial Artist You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the -2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. My first assumption was this: --- Whip Bonus (0) + Attack Bonus (Dex + Prof = 13) + Athletics (8) + Disarm roll (d20) vs. Opponents DC (10 + Reflex Save) Reading it again, "Adds the ...Flickmace is the best weapon in the game, so there. Else get a Guisarme for Trip, which feeds into Knockdown. When you get Improved Knockdown you may swap Guisarme for something else. Meteor Hammer is a worse (much worse) Flickmace, but still decent on a Fighter because of the Crit Spec effect. Reply.That's it. You moving means you release the grab. This does allow you to push a grappler away and this forces them to lose their grab, so something to think about when the wizard is at the recieving end of a grapple. It would be forced movement, I would make it a shove check to to move around a grabbed opponent.Grapple Legacy Content Source Core Rulebook pg. 283 4.0 You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple ...Please note that by deisgn Paizo did their best to avoid "trap" options in PF2e. If "grapple" trait on weapons would make your weapons useless after successfully grabbing enemy: that would fall under category of "trap" options. Also if you are Deer Animal Barbarian and you Grabbed enemy using your "grapple" trait unarmed Antlers, RAW you can ...Barbarian, Champion, Fighter, and Ranger are probably going to use the old-fashioned ways of getting into or out of a grapple. Arcane, Divine, and Occult spellcasters could all cast "Command" and try to force the grappler to run away. Higher level spellcasters, and monks, have access to teleportation. Dimensional assault has no somatic ...Tree grapple trucks are essential equipment for professionals in the arborist and forestry industries. These versatile machines are designed to handle heavy-duty tasks such as load...Improved Grab doesn't allow them to maintain the grapple as a free action, but they could always just hit the thing they have grabbed with the same attack and use Improved Grab again lol. If they don't have a hand free, they can just Release and then do it. Probably a higher success chance than rolling Athletics to maintain the grab, and you ...Animal Companions. SourcePlayer Core pg. 206An animal companion is a loyal comrade who follows your orders. Click here for the full rules on Animal Companions. Air Elemental Uncommon Air SourceRage of Elements pg. 40 Your companion is an air elemental, such as a zephyr hawk. PFS Note Druids of the specifically listed orders may also take the ...Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.SourceCore Rulebook pg. 526 4.0 Complex hazards function similarly to monsters during encounters, as they roll initiative and have actions of their own, though these are usually automated in a routine. Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy ...Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you. You attempt to grab a creature or object with your free hand. Attempt an Athletics check against their Fortitude DC. You can also Grapple to keep your hold on a creature you already grabbed.Grapples are single attacks, if you can make 3 attacks in one action, that means you have 3 attempts to grapple, if you succeed on the grapple, you can then attack the grappled target with the remaining two attacks, if you have the grappling feat the attacks are made with advantage. To say this is not true is to go off of RAW and go houserules.Wrist Grappler Item 2. Access Second-mark members of the Firebrands have access to this item. This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are small enough that they can be concealed with a loose jacket or similar ...Barbarian, Champion, Fighter, and Ranger are probably going to use the old-fashioned ways of getting into or out of a grapple. Arcane, Divine, and Occult spellcasters could all cast "Command" and try to force the grappler to run away. Higher level spellcasters, and monks, have access to teleportation. Dimensional assault has no somatic ...Grabbed Legacy Content Source Core Rulebook pg. 620 4.0 You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.It definitely is for pf2e. Missing that 18 is -1 to hit, but it's also fewer crits and a worse grapple skill. You should always take an 18 unless you are playing a class that can't (warpriest & alchemist). Reply reply More replies More replies. ...Grappling as larger creatures. When using the Grapple action it requires the target to be no more then one size catagory larger then the grappler. It then gives the grabbed condition to the target. Combat grab a level 2 fighter feat only requires a hand free and the target to be within reach. It then gives grabbed condition.Grappling a grappled creature. I need help with some rules here if you guys can help. If two creatures are grappling each other, can another come along and grapple one of the two. I'm asking since I'm DMing Carrio crown crown and a creature grappled a PC. Another PC attempted a cripple on the creature but I am unsure how those rules work in ...All Skills Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery. Flurry of Maneuvers Feat 4. You flurry is a combination of maneuvers. You can replace one or both of your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.Damage. SourceCore Rulebook pg. 450 4.0 In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature's Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).Wildshape and Grapple. Core Rules. So Animal Form says you can only use the chosen battle form's attacks, and it says unless otherwise noted you can't do things that require a free hand. (Edit: Yes, I know there's a bit about your DM adjunicating, but that seems more on if it's unclear about the action requiring a hand, especially since the ...Shields. SourceCore Rulebook pg. 277 4.0 A shield can increase your character's defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield's bonus to AC as a circumstance ...Grapple Legacy Content Source Core Rulebook pg. 283 4.0 You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple ...CRB p200 wrote: Humanoid creatures without two free hands attempting to grapple a foe take a -4 penalty on the combat maneuver roll. If the rule regarding two hands applied to the (humanoid) grappler then a grapple maintain check would ALWAYS have a -4 penalty. You are misreading the action with two hands rule.Your proficiency rank for your investigator class DC increases to master. You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most ...Basic Actions. SourcePlayer Core pg. 416Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal.Ancestries. Search by name on the left, click ancestry name to display on the right.ATHLETICS SKILL FEAT 2. General. Skill. expert in Athletics. You understand how to use someone's momentum against them. When you succeed or critically success on a Shove action, you may move yourself and your target 5 additional feet. This bonus shove distance increases to +10 feet if you are a Master in Athletics.A creature who stands up also triggers Reactive Strike. The advantages of the new Disarm are: The Crit Success is really good, as long as someone moves the weapon away from the creature. The +2 bonus to future Disarms. A critical hit on Reactive Strike interrupts the Interact to regrip the weapon, wasting the action.Because you still want your dex to be your highest stat, with your str being second. I really like a DEX>STR>CHA gymnast swash. If you want to Hyper Optimise, you need to be a Goblin so you can take Unbreakable Goblin Heritage and the Bouncy Goblin Ancestry Feat. Plus we get access to the Dogslicer and it is an Agile, Finesse, Backstabber weapon, …Swashbuckler Analysis and Feat Guide. I really like 2e, and think the framework for the system is the best this kind of rpg has ever gotten. The modular nature of feats makes it very easy to look at class features and tweak them, and it has me more interested in a system than I've been in ages. So interested I was tempted to go into a deep dive ...My group is gearing up to play Abomination Vaults as our first foray into the world of Pathfinder (so this build will be for levels 1-10/11). Our party comp isn't confirmed yet but I'm looking at playing a Vine Leshy fighter that can combo Grasping Reach with Dragging Strike to pull enemies into grapples or just generally control them.Learn how to grapple a foe in Pathfinder 1st and 2nd editions, with rules, mechanics, and tips. Compare the differences and similarities between the two systems and find out how …Page 113: The supramarine chair, land-delver's chair, and similar aquatic accessibility options are intended to allow aquatic creatures to operate on land. Add the last sentence to the item: "You increase your Speed to 20 feet or your swim Speed, whichever is lower.". Rage of Elements Clarifications and Errata.This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Sword: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.You can technically be Grabbed by multiple creatures, but this does not make the check harder. Instead, you have to Escape from each Grabbed condition separately. Grapple does not end if a creature is Tripped, but it does end if the Grappler moves either willingly or forcefully. Technically, if the Creature being Grappled is forced to move ...TitaniumDragon. •. Moving the enemy away from the ally, or the ally away from the enemy, will end the grab. Examples of this include spells that reposition enemies, as well as ones that reposition allies - friendfetch, for instance, will yank an ally out of a monster's grasp, which can quite ruin the bad guy's turn.I've never played a Swashbuckler before and my PF2e knowledge is limited and even more so with Remaster so I'm looking for some advice and feedback on some ideas. The three concepts I am really deciding between are: Fencer/Duelist, Poisoner, and Gymnast. Fencer/Duelist seems like a very straight-forward one.Legacy Content. You're tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can't use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed. You're tied up and can barely move, or a creature has you ...Gaseous Form is a gas, not a solid, not a liquid, not a vaporized liquid, not a plasma, not a ghost. Gaseous Form is a living cloud of gas, plain and simple. If whatever method you're using can grapple a cloud, then you can grapple the gaseous form. This is not even close to being incorporeal.Otherwise everything else is normal. If a mounted creature is tripped, the creature falls off their mount prone. I base this off of the flying rules, where flying creatures fall prone when tripped. Same if they are shoved. The mounted creature falls off the mount to an adjacent tile of the mount (Similar to the Unseat feat).The feat: Combat Grab, 1 action, level 2 feat. Requirements: You have one hand free, and your target is within reach of that hand. Description: You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of ...A troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in size and has two Hit Point thresholds in their HP entry, under which it reduces in size to 12 squares and then 8 squares. A troop has the Troop Defenses, Form Up, and Troop Movement abilities.Per the grapple rules. Humanoid creatures without two free hands attempting to grapple a foe take a -4 penalty on the combat maneuver roll.. Since a Gibbering Mouther is an aberration and not a humanoid, it is not subject to these rules. Without a free 'hand', it is not able to initiate a grapple own its own (i.e., just as a standard action), but once the grapple has been initiatied by one ...Base Weapons. SourcePlayer Core pg. 275Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 8.Barbarian, Champion, Fighter, and Ranger are probably going to use the old-fashioned ways of getting into or out of a grapple. Arcane, Divine, and Occult spellcasters could all cast "Command" and try to force the grappler to run away. Higher level spellcasters, and monks, have access to teleportation. Dimensional assault has no somatic ...Your hit should be higher probably 4+Lvl for expert +4 for Str so +14 for both your first strike and grapple Flurry of blows would then be +14/+9 Grapple had the attack trait so it counts for and suffers from multiple attack penalty so A2 would be grapple at +4. Whirling throw does not have the attack trait so it would be +14.Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as "X persistent [type] damage," where "X" is the amount of damage dealt and "[type]" is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Instead of taking persistent damage immediately, you take it at the end of ...paristeta. • 5 yr. ago. Grappled has immobilized: - The grabbed can´t use action to move. - Manipulate: DC 5 Flat check or lose item. - If you get forced movement out of range the thing that grabbed you, it has to make a check against it. Grapple is 1 action, so you could use the other two to shove, because you move with them. 3.During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.Success You move through the enemy’s space, treating the ...Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition. If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).Aug 15, 2012 · Sometimes grapples are good for stopping specialists with a certain weapon that can not be used while grappling. (Ex: An advanced skeleton with 6 arms powerful magic scimitars and a bunch of scimitar feats, grapple and now scratching for d3 damage.) But that becomes progressively more difficult as the levels go up.As far as I know, there is no way for an Eidolon to obtain the "Grapple" trait on one of their attacks. A level one Summoner is granted an Eidolon and has the ability to choose from one of the following for their primary form of attack. 1d8 damage (disarm, nonlethal, shove, or trip) 1d6 damage (fatal d10) 1d6 damage (forceful and sweep)The easiest and most likely way to break a grapple is by moving the grappler and their target apart. This is fairly simple since you usually only need to move one creature or the other 5 or 10 feet depending on the grappler’s reach. For martial characters, Shove works great, especially if you have Extra Attack.This specialized grappling gun, which attaches to your wrist, connects to a spool of 50 feet of thin metal cord attached to a pack on your back. The wrist grappler and pack are …The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled …As a result of this simplicity, grappling RAW is either a) rarely strong enough to spend your turn attempting compared to swinging your weapon or b) strong enough to be OP if you have built a character around them, partly because of the simplicity of the rules. You could make compelling arguments that grappling as an opportunity attack is ...Basic Actions. SourcePlayer Core pg. 416Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you'll use Interact, Step, Stride, and Strike a great deal.Kicks, bites, tail slaps, claws, etc. As a result, Animal Instinct Barbarian is entirely around unarmed. It allows you to add the item bonus to the trip check. So if you had a +1 handwraps, you'd get +1 item bonus to your Trip action. You add item bonuses to trip attempts with Trip.Glossary. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. More importantly, this is a game where your character's choices determine how the story unfolds.Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys.Casting Spells. SourceCore Rulebook pg. 302 4.0 The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. Casting a Spell is a special activity that takes a number of actions defined by the spell.It chooses to grab you. Now it's the grauladon' sure turn again. It retains its grip on you with a grapple action, then strikes you twice, you're feeling pretty rough. Your turn again. You attempt to use the "point out" action to call for help from your friends. Point out has the "manipulate" trait.The trait allows you to use beneficial parts of that attack that don't apply to all your attacks (see: reach trait at 7). In addition, handwraps/weapon investment bonus. TLDR: eidolon can grapple, but not using an attack unless it has that trait. I was recently enamored with the Sniping Duo archetype and noticed that it can work with "any ally ...Grapple is also not as strong as Trip on a success. Both Grapple and Trip eat an action from the enemy, but a Grappled enemy can decide to just bite your face while Grappled. However, Grapple has a much much much much much much much more powerful Crit effect. Critically succeeding Grapple restraits an enemy which is way better than critically ...A troop is an organized collection of component creatures, typically Small or Medium in size, working as a cohesive whole. A troop is 16 squares in size and has two Hit Point thresholds in their HP entry, under which it reduces in size to 12 squares and then 8 squares. A troop has the Troop Defenses, Form Up, and Troop Movement abilities.Aug 15, 2012 · Sometimes grapples are good for stopping specialists with a certain weapon that can not be used while grappling. (Ex: An advanced skeleton with 6 arms powerful magic scimitars and a bunch of scimitar feats, grapple and now scratching for d3 damage.) But that becomes progressively more difficult as the levels go up.Your easily maneuver against your foes. Your Grapple , Shove , and Trip actions have a lower multiple attack penalty: -4 instead of -5 if they're the second attack on your turn, or -8 instead of -10 if they're the third or subsequent attack on your turn.Questions about Eidolons and maneuvers. Advice. A lot of Summoner feats grant their Eidolon's attacks weapon traits, such as grapple and trip. But, Eidolons themselves do not get proficiency in Athletics, i.e. the maneuvers skill, unless they take a special feat for that. Now, lets take a description of a Trip trait:lanc3rz3r0. The Long arm of the (plant eidolon)!!! A question about reach. Official PF2 Rules. First: the relevant ability text: Tendril strike: Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike.7. Black Tentacles is the staple area-effect grapple spell. It is a 5th level spell with a 120-foot range that creates a 20-foot radius area that attempts grabs on any targets in the area at the time of the spellcasting and any that end their turn in the area. There are also other spells that can immobilize and disrupt actions.Grapple-enemy is immobilized and -2 AC, manipulate actions are a flat DC 5. (Trip someone and grab them and suddenly they are stuck escaping the grapple and then standing and only have one action left) Recall Knowledge-So critical in knowing what to do in a fight and avoiding resistances.As the world continues to grapple with the effects of climate change, governments around the globe are implementing various measures to reduce carbon emissions. One such measure th...It's pretty clear that's the intent based on everything else going on mechanically. I would not recommend allowing grapples to not need the free hand once established. 2) Grappling and tripping is allowed. It's difficult to set up and still requires you to re-up the grapple every round, but it's effective.Combat grab let's you make a Strike (attack with a weapon) and then if you hit you also get the benefits of grab, no check requiered. Attack is a more general term in PF2. Which is anything with the attack trait. Both Strikes and Grapple actions are types of attack as are many spells. Basically, I'm asking, does the Attack as part of Combat ...Manouvers are supposed to have negative effects on enemies, not you, unless you critically fail them. Please note that by deisgn Paizo did their best to avoid "trap" options in PF2e. If "grapple" trait on weapons would make your weapons useless after successfully grabbing enemy: that would fall under category of "trap" options.. SourceCore Rulebook pg. 526 4.0 Complex haGrappler. These D&D 5E Free Basic Rules only con Just a quick Playthru example to demonstrate why the Grapple action is really useful for Battlefield and Opponent Control in Pathfinder 2e Remaster! These Pl...The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch</i> weapons (unlike most physical objects). Humanoid creatures without two free hand Weapon Traits are Traits. The traits on unarmed attacks are the exact traits mentioned under the weapon traits in the CRB, as there is only one definition for each under the list of Traits.. You are correct that many of them are somewhat redundant on an unarmed attack, but the barbarian would get benefits such as the Trip trait's:. This uses the weapon's reach (if different from your own) and ... Here is a link to a Pathfinder 2E Counteract Check ...

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